Eagle’s Tower from Link's Awakening is my favorite. It's open-ended and nonlinear in a way that few other dungeons in the series are. And the central puzzle is a large-scale dungeon wide affair, rather than a key hunt. If I had a criticism of it, it's that it doesn't offer very interesting combat.
My least favorite dungeon is from the Oracle games. I actually can't remember a specific one that I dislike the most, because the early dungeons in those games are so uninspired and without character that they blur together in my mind.
Eagle’s Tower from Link's Awakening is my favorite. It's open-ended and nonlinear in a way that few other dungeons in the series are. And the central puzzle is a large-scale dungeon wide affair, rather than a key hunt. If I had a criticism of it, it's that it doesn't offer very interesting combat.
My least favorite dungeon is from the Oracle games. I actually can't remember a specific one that I dislike the most, because the early dungeons in those games are so uninspired and without character that they blur together in my mind.