Pic vaguely related. When playing persona 3/4/5 it slowly dawned on me how it's kind of fucked up that the game incentivizes you to always tell people what they want to hear and change your personality constantly to match the situation (swapping personas). It further encourages this by granting gameplay benefits for ranking relationships up, and at least in the case of 4, locking the true ending behind being the most efficient at getting people to like you.

I haven't played many visual novels/dating sims, but from my limited experience the interesting ones tend to acknowledge this in some way. Doki Doki gets kind of close with it's meta fuckery but the focus is more on how being a visual novel character would suck than about player manipulation. Echo nods in this direction in some scenes where people notice how off the player character is acting, but it's mainly about gay trauma and some other stuff I think I don't get because a) I'm not from a decaying american small town and b) I'm not a furry. Not in the genre, but I thought that was where Deltarune was going with the weird route, but the recent lore dump points more in the direction of commenting on sequence breaking/glitching the game for some as of now unknown purpose.

I feel like the premise of a game calling you out for acting creepy as fuck is obvious enough that something like this must already exist. Does it ?(reccs for good VNs in general are also appreciated)

  • amber2 [she/her,they/them]
    ·
    2 years ago

    In the beginning of Persona 5 I liked hanging out with the delinquent hothead kid Ryuji. He's the first party member you get so there wasn't much else to do, and I liked the dynamic him and the main character had: being two misunderstood kids who were thrust into a supernatural situation, so they had no choice but to trust and support each other

    But halfway through the game, I had maxed out our social link and the cast had expanded, so if he texted me that he wanted to hang out, the gameplay encourages ghosting him for somebody who can benefit me more

    I guess real life is like that sometimes and it sucks then too, but it's an interesting aspect of a game about min-maxxing human relationships

    • amber2 [she/her,they/them]
      ·
      2 years ago

      While I'm complaining about video games, Fire Emblem: 3 Houses encourages you to tell people exactly what they want to hear in exchange for support points, to the point where characters will get into arguments and the best response is always to agree with the person you are talking to at that very moment, then change your mind when talking to the other person.

      But the protagonist in this game is a teacher, who should probably be challenging the student's beliefs? Although I guess since most of the main characters are nobility/future knights, it's probably in one's best interests to suck up to them