that doesn't answer my question though - what are you defining as a mediocre artist? or is anything that doesn't fit the 'hyper realistic AI' look count as mediocre?
there are lots of graphics designers making content for various advertisements, promotions, digitial animation, effects and the like. these are the first people to be replaced. that is what I mean.
How do you plan to tell stable diffusion things like "make the star a bit bigger" or "move the words slightly further to the left"? Have you ever actually used a graphic designer? You don't just ask them to make you a logo and they're done, there's a lot of back and forth between artist and client to reach the final product.
genuinely curious what you mean by 'mediocre artists' and the idea that Stable Diffusion has 'surpassed' them
do you have any examples? or is this just a vibes thing?
take a look at civitai: https://civitai.com/images
there are some amazing gems there.
that doesn't answer my question though - what are you defining as a mediocre artist? or is anything that doesn't fit the 'hyper realistic AI' look count as mediocre?
there are lots of graphics designers making content for various advertisements, promotions, digitial animation, effects and the like. these are the first people to be replaced. that is what I mean.
again, its just very clear you have no clue what graphic design involves, let alone anything else to do with the creative process
art really is just 'pretty picture' innit
why would someone pay for a graphics designer when Stable Diffusion can do the same?
How do you plan to tell stable diffusion things like "make the star a bit bigger" or "move the words slightly further to the left"? Have you ever actually used a graphic designer? You don't just ask them to make you a logo and they're done, there's a lot of back and forth between artist and client to reach the final product.
Creating an AI UX Researcher who finds pain points based on 18 finger models
You can do these with ControlNet.
No you can't.