I just realized I make all my characters look freakish and generally unpleasant to look at, especially in online games.
like beady-rat eyes, busted skin, cro-mag brow. in ark I made the eyes tiny and as wide set as possible. short and squat, paunchy, neckless.
it's always some combination of like derelict missing link meets yikes.
the payoff is like cut scenes and shit, because there's a generally a subtle implication in those scenes that the player character is sexy/attractive/desirable and it clashes hard with my bipedal disaster to add unintentional amusement.
Same. If a a game gives me a slider to adjust any part of my character's appearance I will treat it like an on/off button. It will end up all the way to the left or all the way to the right.
Lower jaw forward/back is not a spectrum. It is a binary.
i remember in second life if you moved all the sliders to the left your person would look like a hunched over little goblin with a huge mouth and it was perfect
I just realized I make all my characters look freakish and generally unpleasant to look at, especially in online games.
like beady-rat eyes, busted skin, cro-mag brow. in ark I made the eyes tiny and as wide set as possible. short and squat, paunchy, neckless.
it's always some combination of like derelict missing link meets yikes.
the payoff is like cut scenes and shit, because there's a generally a subtle implication in those scenes that the player character is sexy/attractive/desirable and it clashes hard with my bipedal disaster to add unintentional amusement.
Same. If a a game gives me a slider to adjust any part of my character's appearance I will treat it like an on/off button. It will end up all the way to the left or all the way to the right.
Lower jaw forward/back is not a spectrum. It is a binary.
i remember in second life if you moved all the sliders to the left your person would look like a hunched over little goblin with a huge mouth and it was perfect