Probably would have been bad for the player's perspective to have a giant level with doors twice as big as they normally are. Would have probably been jarring and confusing unless the gimmick of the level was feeling tiny. First person games already have to do tricks to be visually understood by the player.
Probably would have been bad for the player's perspective to have a giant level with doors twice as big as they normally are. Would have probably been jarring and confusing unless the gimmick of the level was feeling tiny. First person games already have to do tricks to be visually understood by the player.