• half_giraffe [comrade/them]
    hexagon
    ·
    2 years ago

    But how are legs even necessary for the function of the metaverse anyway? (and also what even is the function of the metaverse?)

    • UlyssesT [he/him]
      ·
      2 years ago

      (and also what even is the function of the metaverse?)

      :stonks-up:

    • Bloobish [comrade/them]
      ·
      2 years ago

      More or less to a be newly forced paradigm for Facebook to make billions off of even though people don't want or need the metaverse and just use VR stuff for shits and giggles (if you can even afford a VR headset).

      • Frank [he/him, he/him]
        ·
        2 years ago

        Yeah. Facebook's new Quest Pro is 1500$ for a heaset. Admittedly it appears to be stand alone so you don't have to also buy an expensive computer, but that's a lot of money when the regular quest is 300 or 400$.

        • Bloobish [comrade/them]
          ·
          2 years ago

          That's a lot of money for something that doesn't have a lot of fun games on it, seems something techy early adopters would want but tbh seems this may got he way of stadia if the cost to benefit isn't there compared to what already exists for entertainment.

    • Frank [he/him, he/him]
      ·
      2 years ago

      They're not and a lot of VR games omit them entirely. You're just a floating torso with arms, or sometimes even just hands. Works fine, people get used to it very quickly, doesn't cause any problems.