I'm gonna start a weekly Sunday evening thread where we all talk about what we've been playing the past week.

I have been doing a replay of Sekiro: Shadows Die Twice this week. It's one of my favorite games and I was surprised how much muscle memory Ive retained for most of the major boss fights.

  • barrbaric [he/him]
    ·
    edit-2
    7 months ago

    Doing different playthroughs of Total Warhammer 2. So far I've done:

    • Repanse de Lyonnesse: I still hate Bretonnia, cavalry is bad
    • Heinrich Kemmler: A tricky start due to everyone nearby hating him, but he gets unstoppable once you get some more ghost units with the buffs he gives them. Also there's just nothing like lining up a Winds of Death to get 200+ kills in one cast.
    • Thorek Ironbrow: EZ auto-resolve to victory. Got lucky with some settlements meaning I didn't ever have to go to war with the Lizardmen and avoided the worst parts of Thunderdome. Honestly really liked his campaign of getting the artifacts.
    • Grom The Paunch: Fun campaign mechanic with the cooking pot but the DLC units (pump wagons) seemed to just... suck? Ended up cheesing the late game with an "oops all Arachnoroks" doomstack. The campaign's final battle being to take Tor Yvresse (I think?) fell a little flat because I'd already taken it in the game world like 5 turns earlier lol.
    • Wulfrik the Wanderer: Had to drop this one after every elf in the world declared war on me. Don't really know how to play Norsca, their units are pretty good but the economy sucks shit and I'm constantly rushing to put out fires which means I can't afford to send a stack to just raid Couronne or Marienberg or whatever.
    • Count Noctilus: The special achievement for growing the Galleon's Graveyard takes way too long, but otherwise this campaign has been pretty neat. You're pushed to go straight into the High Elves and I did so, eventually getting the Sword of Khaine on the Count himself leading to some real shenanigans. Lustria seems weirdly stable, with no major players knocked out by turn 100, which is surprising.

    I'm playing with some mods that generally make the game easier:

    • Remove penalties to Public Order etc from difficulty (I want to play on Very Hard so there are more enemy armies but the modifiers to the player are tedious)
    • Build minor settlements to T4 (just makes it easier to consolidate everything in one province so I don't have to shuffle things around as much)
    • When a subfaction of your faction is eliminated you can recruit their lords, including LLs (just nice to be able to get more LLs because they're fun!)
    • Double skill points (kind of makes the game herohammer but the AI gets it to so w/e)