Mortality is also a non-issue at the moment. Lead mines and whalers are the only industries which specifically increase it. Population growth always outweighs it to the point that a healthcare system is my lowest priority.
I switched tabs and forgot the context of this post for a minute, so I just spent a little bit trying to parse your comment as some really weird political take lol
It might be there's more going on that isn't immediately apparent, there was no tooltip for it I found but I'm pretty sure in my Oman/Zanzibar game the other night my population was being impacted by Malaria despite the tooltip only listing the colonization malus as an effect.
A pollution mechanic to increase mortality from smog and drive disease into urban centers along trade routes would be really cool
I think the game technically has disease and famine mechanics, but they don't seem very important at the moment
Mortality is also a non-issue at the moment. Lead mines and whalers are the only industries which specifically increase it. Population growth always outweighs it to the point that a healthcare system is my lowest priority.
I switched tabs and forgot the context of this post for a minute, so I just spent a little bit trying to parse your comment as some really weird political take lol
It might be there's more going on that isn't immediately apparent, there was no tooltip for it I found but I'm pretty sure in my Oman/Zanzibar game the other night my population was being impacted by Malaria despite the tooltip only listing the colonization malus as an effect.
All mines get mortality if you set them to use nitroglycerin IIRC but I just never bother because the increase in production seems fairly negligible.