:marx-hi:

  • Coolkidbozzy [he/him]
    ·
    2 years ago

    A pollution mechanic to increase mortality from smog and drive disease into urban centers along trade routes would be really cool

    I think the game technically has disease and famine mechanics, but they don't seem very important at the moment

    • happybadger [he/him]
      ·
      2 years ago

      Mortality is also a non-issue at the moment. Lead mines and whalers are the only industries which specifically increase it. Population growth always outweighs it to the point that a healthcare system is my lowest priority.

      • TyMan210 [he/him, comrade/them]
        ·
        2 years ago

        I switched tabs and forgot the context of this post for a minute, so I just spent a little bit trying to parse your comment as some really weird political take lol

      • Leon_Grotsky [comrade/them]
        ·
        2 years ago

        It might be there's more going on that isn't immediately apparent, there was no tooltip for it I found but I'm pretty sure in my Oman/Zanzibar game the other night my population was being impacted by Malaria despite the tooltip only listing the colonization malus as an effect.

      • barrbaric [he/him]
        ·
        2 years ago

        All mines get mortality if you set them to use nitroglycerin IIRC but I just never bother because the increase in production seems fairly negligible.