There's a few small issues that seem to make a huge difference. For example, you can't directly invest in any other country, even protectorates and vassals. A lot of the rubber/oil problems could be resolved by just letting you build in client states, balanced by the risk of losing your investment and upending your economy if they flip sides or get conquered.
Yeah, it's weird that they cut out foreign investments like they had in vic 2. If I remember correctly, it wasn't an issue in 2 because resources were a by state thing that automatically got produced by pops. I rather like the new system with the building upgrades unlocked by tech over that, but it's a really basic gameplay issue that should've got caught by some quick testing
There's a few small issues that seem to make a huge difference. For example, you can't directly invest in any other country, even protectorates and vassals. A lot of the rubber/oil problems could be resolved by just letting you build in client states, balanced by the risk of losing your investment and upending your economy if they flip sides or get conquered.
Yeah, it's weird that they cut out foreign investments like they had in vic 2. If I remember correctly, it wasn't an issue in 2 because resources were a by state thing that automatically got produced by pops. I rather like the new system with the building upgrades unlocked by tech over that, but it's a really basic gameplay issue that should've got caught by some quick testing
Havent played 3 but in 2 the investment and sphere sustem caused a bug were resources would multiplied themseleves
a lot of y'all still don't get it etc
It's interesting that you can do this in CKIII despite not really having a good in-game reason to do so.