Alternative title is Steve Job's is an asshole for killing Flash.

I am 5 beers deep right now so let me get on with this hottake. It was wrong to kill Flash because literally nothing has replaced it. It's murderer was Steve jobs in the end because it worked like shit on the iPhone. Even when they worked with Adobe on the port they could not get it to work. Check out the link it talks about it in there.

One of the lines that caught my eye in there was "by almost any definition, Flash is a closed system". The man who created the most closed system on the planet has the gall to say this line, and people still believe it to this day. The reason why Flash was so invasive was because the language that drove it was a simplified version of JavaScript. It was made so easy that it took a bit of hardware to run. They later used it for UI graphics in video games because it could present things so easily. What we got to replace it was JavaScript + HTML5. From a sysadmins perspective JavaScript is full of nothing but pitfalls for new players to the point it seems like its written that way.

I want you to think back to all the jank flash games you played like Happy Wheels. Yea we kind of get those games in Unity but not at the replability as older flash games. Do you remember playing Elona Shooter before even finding out what the Elona series was about? Did Nanaca✝Crash make you wish for all those hours of your life back? Do I age myself by talking about these things? I think part of what makes the internet so good is how accessible it is to do things with it. Killing a language that only lets more people do shit is a sin.

Thanks for reading. I am probably gonna tap out after this because its late so I will check my inbox for replies. If you want anything out of me you have to find out on the next episode of CoolYori Z!

  • Antiwork [none/use name, he/him]
    ·
    7 months ago

    Revisionist. I played flash games not because I enjoyed playing them on flash but because that's all there was online. And most of the time they sucked and took forever to load and broke and then people wanted to create their whole site on flash and that sucked just as bad. A fun aesthetic to look back at, but the use was awful at best.

    • NephewAlphaBravo [he/him]
      ·
      edit-2
      7 months ago

      she means flash was good because it was piss-easy to make stuff with it, not that it was actually a good game engine

        • 420stalin69
          ·
          7 months ago

          There were definitely good flash games

        • CoolYori [she/her]
          hexagon
          ·
          7 months ago

          What a trash take. Programming is not something to be gatekeeped by shitbags like you.

          • Antiwork [none/use name, he/him]
            ·
            7 months ago

            Why should we tell programmers to create things that aren't sustainable because they suck for the end user and will be gone in a few years? Im all for more accessible programming. I just don't think Flash is a good example of that.

          • JohnBrownNote [comrade/them, des/pair]
            ·
            7 months ago

            that's not gatekeeping programming. gatekeeping programming is when i say making devices easy enough for boomers to use was a mistake.

    • brainw0rms
      ·
      edit-2
      9 days ago

      deleted by creator

    • bloubz@lemmygrad.ml
      ·
      7 months ago

      I don't know when you were playing online but I certainly did not have the same experience as you