Alternative title is Steve Job's is an asshole for killing Flash.

I am 5 beers deep right now so let me get on with this hottake. It was wrong to kill Flash because literally nothing has replaced it. It's murderer was Steve jobs in the end because it worked like shit on the iPhone. Even when they worked with Adobe on the port they could not get it to work. Check out the link it talks about it in there.

One of the lines that caught my eye in there was "by almost any definition, Flash is a closed system". The man who created the most closed system on the planet has the gall to say this line, and people still believe it to this day. The reason why Flash was so invasive was because the language that drove it was a simplified version of JavaScript. It was made so easy that it took a bit of hardware to run. They later used it for UI graphics in video games because it could present things so easily. What we got to replace it was JavaScript + HTML5. From a sysadmins perspective JavaScript is full of nothing but pitfalls for new players to the point it seems like its written that way.

I want you to think back to all the jank flash games you played like Happy Wheels. Yea we kind of get those games in Unity but not at the replability as older flash games. Do you remember playing Elona Shooter before even finding out what the Elona series was about? Did Nanaca✝Crash make you wish for all those hours of your life back? Do I age myself by talking about these things? I think part of what makes the internet so good is how accessible it is to do things with it. Killing a language that only lets more people do shit is a sin.

Thanks for reading. I am probably gonna tap out after this because its late so I will check my inbox for replies. If you want anything out of me you have to find out on the next episode of CoolYori Z!

  • Antiwork [none/use name]
    ·
    2 months ago

    Revisionist. I played flash games not because I enjoyed playing them on flash but because that's all there was online. And most of the time they sucked and took forever to load and broke and then people wanted to create their whole site on flash and that sucked just as bad. A fun aesthetic to look back at, but the use was awful at best.

    • NephewAlphaBravo [he/him]
      ·
      edit-2
      2 months ago

      she means flash was good because it was piss-easy to make stuff with it, not that it was actually a good game engine

      • Antiwork [none/use name]
        ·
        2 months ago

        I understand, but we're all better off not having something easy to make that sucks to use

        • 420stalin69
          ·
          2 months ago

          There were definitely good flash games

        • CoolYori [she/her]
          hexagon
          ·
          2 months ago

          What a trash take. Programming is not something to be gatekeeped by shitbags like you.

          • Antiwork [none/use name]
            ·
            2 months ago

            Why should we tell programmers to create things that aren't sustainable because they suck for the end user and will be gone in a few years? Im all for more accessible programming. I just don't think Flash is a good example of that.

          • Ivysaur@lemmygrad.ml
            ·
            edit-2
            2 months ago

            I miss miniclip and newgrounds just like any other 90s kid who was a teen in the 00s but I really don’t think this is what is going on here. If anyone gatekept anything it was Macromedia/Adobe! We are better for HTML5 as a standard, there is absolutely no question. There are so, so many easily accessible (free! gratis!) tools for making canvas games, now, even. I don’t understand this post, I’m sorry.

          • JohnBrownNote [comrade/them, des/pair]
            ·
            2 months ago

            that's not gatekeeping programming. gatekeeping programming is when i say making devices easy enough for boomers to use was a mistake.

    • brainw0rms [they/them]
      ·
      2 months ago

      Yeah, I totally agree with you. This is nostalgia cope. Flash, Java applets, and Silverlight were all bullshit. Jobs might have been a terrible person and wrong about a lot of things, but this was not one of them lol.

    • bloubz@lemmygrad.ml
      ·
      2 months ago

      I don't know when you were playing online but I certainly did not have the same experience as you

  • flan [they/them]
    ·
    2 months ago

    Eh, I don't feel too bad about the death of Flash. Sure Jobs was a hypocrite and an asshole but Flash gave Adobe an incredible monopoly over multimedia on the web up until that point.

    • Ivysaur@lemmygrad.ml
      ·
      edit-2
      2 months ago

      Yeah I'm sorry I still can't believe this person is telling someone else in this thread they are gatekeeping programming for (correctly) saying Flash was bad. I was making Flash animation & learning actionscript (lol anyone remember that? no? good!) in its heyday and my dumb teenage ass still thought it was bad! You either paid for or pirated this absurdly expensive software in a time before the means for that were as widespread as they are today, too. If I remember correctly think I got gifted a student CD copy that came with a book back then from one of my older relatives, and that's the only reason I was able to mess around with it at all. This is really not the hill people should be dying on, good gravy.

  • SSJ2Marx
    ·
    2 months ago

    I'll never forget those mother fuckers telling me that HTML5 would replace Flash. HAS IT THOUGH!? Flash animation is dead and all I got now are these Source Filmmaker coomers.

    • EmmaGoldman [she/her, comrade/them]M
      ·
      edit-2
      2 months ago

      Everyone's copies of Adobe Flash still work, and the animation system is still actively being updated as Adobe Animate. ToonBoom works similarly for rigged animation, and krita and OpenToonz are great for frame-by-frame animation. People are still uploading animations and games to sites like newgrounds, we're just not going there looking for them anymore.

      The flash player plugin losing browser compatibility didn't make internet animation go away, it just lost popularly well before the flash player plugin died.

  • CthulhusIntern [he/him]
    ·
    2 months ago

    The problem was that Flash was never meant to be that multimedia thing that overcomplicated web design, it was meant to be an animation tool with an ability to add some scripting to it. But that niche use didn't make all the money in the world, so they had it do something it wasn't meant to do.

  • trompete [he/him]
    ·
    2 months ago

    Running Flash was right pain in the ass on Linux. The free flash alternatives didn't work right. So proprietary Flash it is. OK I know how to copy libflashplayer.so into the right folder. At the end of Flash's live the only way to get the new libpepperflash.so was to download Chrome. It was not distributed anywhere else. shrug-outta-hecks

    Oh what's that? The performance on Linux sucks? Somehow my perfectly average laptop can only show me a slideshow instead of a flash game, even though that game presumably ran perfectly fine on most Windows PCs 10 years ago? I guess I'll play emulated SNES roms instead.

  • CthulhusIntern [he/him]
    ·
    2 months ago

    Not just games, but there used to be a lot more animations. Sure, a lot of them sucked, but there were good ones. Who knows what we might've got if Adobe and Apple didn't kill Flash and kids who watched Homestar Runner made their own cartoons influenced by it.