I don't have an issue with online content per se. However, the problem arises when there's no offline mode available alongside it. From a preservation standpoint, this is quite concerning. Without a way to access the content offline, once the game is no longer supported, it essentially becomes lost to time unless someone sets up a private server, which I find rather sad.
Capitalists don't care about game preservation. In fact, it's directly against their interests. Every minute someone is playing a preserved game they bought a decade ago is a minute they're not playing a new game they bought this quarter.
One of my beliefs about the new doom is that it's made without the ability to mod because if you can mod it, why would you ever buy the next one when the incremental improvements in the sequel can be recreated via mods but better, but also the insane amount of mods that the OG doom got and still gets could be done with the new doom and sale of sequels would most likely suffer because of it.
The original DOOM has been modded beyond all sense and ported to everything imaginable. This is beautiful but creates no shareholder value.
It got a meta quest fan port, and the quest app allows you to apply a host of mods, with any VR weapon pack of your choice; no game has ever been this molded and reformed, not even half-life was this malleable.
honestly if they released the server software private servers would solve this, just look at cs1.6. problem is we usually have to reverse fucking engineer the server whenever this happens now.
I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy: