The only thing with those is that unless you search on the internet or ask in a forum for "easy builds" or "how to beat x game", you might not know how it works. I love DS, but i can understand why someone doesn't want to watch a 20 min video/read a wiki article to understand that resistance is a trash stat, or what attunement even does, much less what the easiest way to play DS (pyromancy of course) is. Introduce different playstyles and their advantages/drawbacks, and then let the player decide which one, not just put cryptic hints about lore and call it a day.
The thing I have to say in defense of Dark Souls on this topic is that it was pretty explicitly designed to have you seek out help from other players, given the whole message mechanic. They know you can search for this shit online now, and frankly people figure out the easy builds on any souls game pretty quick, and where to go to get the item you need to do the spammy abusive thing that makes the boss fight tolerable.
Frankly I'm of the (slightly :freeze-gamer: admittedly) opinion that if you don't like the game, maybe play a different one. They are going for a very specific experience with these games, and that is one of dying over and over again and getting to the point of feeling despair at times, but winning anyway through careful perseverance and getting that amazing dopamine/endorphin rush because you did the thing. Also, the lore is supposed to be obscure so you have that feeling of slowly uncovering something and wondering at what the rest of it might be while you peel it away, bit by bit. (Does that sound too pretentious? Probably, it's just video games)
The only thing with those is that unless you search on the internet or ask in a forum for "easy builds" or "how to beat x game", you might not know how it works. I love DS, but i can understand why someone doesn't want to watch a 20 min video/read a wiki article to understand that resistance is a trash stat, or what attunement even does, much less what the easiest way to play DS (pyromancy of course) is. Introduce different playstyles and their advantages/drawbacks, and then let the player decide which one, not just put cryptic hints about lore and call it a day.
The thing I have to say in defense of Dark Souls on this topic is that it was pretty explicitly designed to have you seek out help from other players, given the whole message mechanic. They know you can search for this shit online now, and frankly people figure out the easy builds on any souls game pretty quick, and where to go to get the item you need to do the spammy abusive thing that makes the boss fight tolerable.
Frankly I'm of the (slightly :freeze-gamer: admittedly) opinion that if you don't like the game, maybe play a different one. They are going for a very specific experience with these games, and that is one of dying over and over again and getting to the point of feeling despair at times, but winning anyway through careful perseverance and getting that amazing dopamine/endorphin rush because you did the thing. Also, the lore is supposed to be obscure so you have that feeling of slowly uncovering something and wondering at what the rest of it might be while you peel it away, bit by bit. (Does that sound too pretentious? Probably, it's just video games)