Both of these are often touted for the title. In Hexbears opinion, which had the better library of the two and was the better console?

I'm a super Nintendo guy but I love the PS2 as well.

  • BurgerPunk [he/him, comrade/them]
    ·
    2 years ago

    Yeah, there will always be a timeless quality to SNES because those 2D graphics will always hold up. So many gorgeous games.

    • doublepepperoni [none/use name]
      ·
      2 years ago

      there will always be a timeless quality to SNES because those 2D graphics

      With the exception of Mode 7 racing games

        • doublepepperoni [none/use name]
          ·
          2 years ago

          Me, a millenial: Crash Team Racing on the other hand holds up VERY NICELY

          I do mostly think that unironically though. A lot of early 3D didn't age gracefully but the Crash Bandicoot games definitely did better than most others

          • BurgerPunk [he/him, comrade/them]
            ·
            2 years ago

            Its about more than graphics when it comes to the mode 7 racing. Its very interesting. Early 3D may look rough, but a well made expiernce that plays well, will still hold up. Never played Crash, but thats how i feel about Metal Gear Solid

            • doublepepperoni [none/use name]
              ·
              edit-2
              2 years ago

              I love MGS1 to bits but the graphics are probably weakest part of that game. Everybody being a pixelated origami man kind of detracts from the drama of the cutscenes. There's something amusing about the way they tried to add emotion to their characters when they couldn't make their faces move in the PS1 era. So many hand movements :AyyyyyOC-big: and head bobbing.

              I've watched a lot of presumably zoomers playing through the series on Youtube. Their first reaction to seeing Snake in MGS2: "Oh hey, he's got eyes now!" :data-laughing:

              The reason I picked Crash Bandicoot as an example is that the cartoony artstyle allowed them to make the characters' faces big and exaggerated enough to make facial animation work even on low-poly models. The PS1 just wasn't quite there yet when it came to depicting realism