Personally, I get through them fine and enjoy the challenge, but I couldn't give a fuck less if in future games there was an easy mode added for players who want to experience the dark fantasy atmosphere and lore without the challenge.
Personally, I get through them fine and enjoy the challenge, but I couldn't give a fuck less if in future games there was an easy mode added for players who want to experience the dark fantasy atmosphere and lore without the challenge.
A lot of people enjoy those games specifically because of the feeling of overcoming a great challenge, of being able to do something others might not be able to, experiencing something gated from others. Is the feeling factual? No. Is the enjoyment rational? Also no. But demanding that people enjoy art on a purely rational level is silly.
I would not personally care if an easy mode menu option was added to the games (done well), but I think it would make the games artistically lesser. The easy mode is also already implemented through much more clever ways in many of those games, where it does not take away from the feeling of overcoming difficulty.
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Well there’s two types of gamers going on there — one type is certainly feeling special because others can’t do it, which sucks, but the other type is feeling special because it’s just plain hard. Both are based in the reality that fewer people complete a FromSoftware game vs a more typical game due to difficulty in general, but I think it’s an important distinction. Personally when I’m playing through one, I’m not thinking of the players who gave up, and that I’m better than them or something. I’m enjoying the fact that I stuck with something difficult and died many times but ultimately saw it through, as a personal gratification