Based on it. It’s closer to the pen and paper than Baldur s gate 3 is to 5e if that makes any sense.
Edit: realized that’s vague. It’s about as close as somebody can realistically expect from a game that wants an audience larger than people who already know the tabletop.
I am extremely excited about this. How is character generation? Do you roll for stats, or does it work off of point-buy like in PF:Kingmaker? I know that there are point-buy rules in the core book, but I'm wondering if they kept those or not. And also what about things like Profit Factor, Dynasty Management, and building your flagship? What level of management/operations does this game let you engage in?
So the alpha build starts in chapter 2. We haven’t seen char gen yet. Apparently they haven’t made it yet.
The way it is in the alpha so far is that you do a series of storybook decisions that determine what happened in act 1.
This results in a level 15 character with gear and a coherent build.
profit factor
A resource you can grow and shrink the maximum value for in addition to spending it. It regenerates over time and functions as a capital base. There is a second currency called Reputation points. Basically you’re so rich that actual currency is not even tracked. It’s all about how much stuff like colonies and factories you own or how good your reputation is as a rogue trader.
dynasty management
You start as a distant heir because the previous head didn’t have any direct ones and apparently the first chapter is how you win the selection as designated heir.
flagship
Multiple ships confirmed and are going to be customizable. space combat is in the game, but customizing is not yet implemented so I can’t comment. The parts just sit in the cargo bag so far.
exploring
So far it’s basically mass effect 2 style exploring with warp phenomenon being a result of how you manage your navigators “insight” resource. Entire new system, you see planets, you scan planets. Sometimes there are enemy fleets. Haven’t seen a neutral yet, but read a comment mentioning one. Planets that’s aren’t full quest areas can have side quests that are mostly storybook stuff and/or resources you can spend an extractor you bought with profit factor to start harvesting.
managing operations
There are quests that involve taking on and fulfilling orders with the resources you’ve collected/started extracting/bought
I haven’t gotten to the resolution yet, but You can double cross at least one planetary governor by conspiring with another rogue trader to keep food prices high. I chose not to accept though because apparently the previous house head has a super shitty reputation.
Hope that helped, feel free to ask more questions and I’ll answer the best I can.
Edit: oh, and it continues the hot streak of 40k games having a fire soundtrack. Not as good as Mechanicus or Darktide in my personal opinion, but still really good. Probably a bit better than hired gun, but I’m biased towards that one because heavy metal.
You start as a distant heir because the previous head didn’t have any direct ones and apparently the first chapter is how you win the selection as designated heir.
Totally down for some relatable murdering all your cousins I mean that was clearly an accidental gellar field collapse gameplay.
Based on it. It’s closer to the pen and paper than Baldur s gate 3 is to 5e if that makes any sense.
Edit: realized that’s vague. It’s about as close as somebody can realistically expect from a game that wants an audience larger than people who already know the tabletop.
I am extremely excited about this. How is character generation? Do you roll for stats, or does it work off of point-buy like in PF:Kingmaker? I know that there are point-buy rules in the core book, but I'm wondering if they kept those or not. And also what about things like Profit Factor, Dynasty Management, and building your flagship? What level of management/operations does this game let you engage in?
So the alpha build starts in chapter 2. We haven’t seen char gen yet. Apparently they haven’t made it yet.
The way it is in the alpha so far is that you do a series of storybook decisions that determine what happened in act 1. This results in a level 15 character with gear and a coherent build.
A resource you can grow and shrink the maximum value for in addition to spending it. It regenerates over time and functions as a capital base. There is a second currency called Reputation points. Basically you’re so rich that actual currency is not even tracked. It’s all about how much stuff like colonies and factories you own or how good your reputation is as a rogue trader.
You start as a distant heir because the previous head didn’t have any direct ones and apparently the first chapter is how you win the selection as designated heir.
So far it’s basically mass effect 2 style exploring with warp phenomenon being a result of how you manage your navigators “insight” resource. Entire new system, you see planets, you scan planets. Sometimes there are enemy fleets. Haven’t seen a neutral yet, but read a comment mentioning one. Planets that’s aren’t full quest areas can have side quests that are mostly storybook stuff and/or resources you can spend an extractor you bought with profit factor to start harvesting.
I haven’t gotten to the resolution yet, but You can double cross at least one planetary governor by conspiring with another rogue trader to keep food prices high. I chose not to accept though because apparently the previous house head has a super shitty reputation.
Hope that helped, feel free to ask more questions and I’ll answer the best I can.
Edit: oh, and it continues the hot streak of 40k games having a fire soundtrack. Not as good as Mechanicus or Darktide in my personal opinion, but still really good. Probably a bit better than hired gun, but I’m biased towards that one because heavy metal.
Totally down for some relatable murdering all your cousins I mean that was clearly an accidental gellar field collapse gameplay.
I hope we don’t have to earn it fair and square. Who doesn’t want some Crusader Kings in their Warhammer?