I'm still playing Minecraft Create Astral. Just built my first steam engine so I finally have electricity to power Applied Energistics 2 so my automation can finally start in earnest.
i wish i had the motivation to play that pack. automating basic machines was challenging, but fun and it felt enjoyable. but my jaw hit the fucking floor when i saw the process for the copper machines and i got WAYYYY too overwhelmed to continue. super cool pack though
I've been doing things manually except for one cobble generator to clay line so far because I've been waiting on AE2 to tie everything together so I can modularize the automation.
I have a room full of the create machines all hooked up to their own waterwheels under the floor and I've been just manually moving things from depot to depot to rush through the tech tree to this point.
that's probably smart, i think i'd be able to do that. maybe i should give it another shot. i'd need to learn ae2 though because i literally have never played a pack with it (besides stellar, and i never got far enough). but i have been looking for things to do so why not?
By the way, I just found out that AE2 is missing the autocrafting features in the current version of Create Astral. To re-enable them, go to /instances/CreateAstral/kubejs/server_scripts/removals.js and delete the lines:
and actually now that i think of it i did try to manually make some netherite seeds, but lost hope once i realised that i needed like 8 of those pedestal things (2 enchanted mechanisms each)
Create sequenced crafts that make you do things multiple times don't need copies of the machines, they just need to be put through the same few machines over and over again. Like for the precision mechanism that wants 3 deployers putting small gear, large gear, and desh nugget six times each, you can stand there swapping the ingredients in the one deployer hand.
I'm still playing Minecraft Create Astral. Just built my first steam engine so I finally have electricity to power Applied Energistics 2 so my automation can finally start in earnest.
i wish i had the motivation to play that pack. automating basic machines was challenging, but fun and it felt enjoyable. but my jaw hit the fucking floor when i saw the process for the copper machines and i got WAYYYY too overwhelmed to continue. super cool pack though
I've been doing things manually except for one cobble generator to clay line so far because I've been waiting on AE2 to tie everything together so I can modularize the automation.
I have a room full of the create machines all hooked up to their own waterwheels under the floor and I've been just manually moving things from depot to depot to rush through the tech tree to this point.
that's probably smart, i think i'd be able to do that. maybe i should give it another shot. i'd need to learn ae2 though because i literally have never played a pack with it (besides stellar, and i never got far enough). but i have been looking for things to do so why not?
AE2 is maybe my favorite mod. With a fully built out AE2 setup, you can basically build your own creative mode
By the way, I just found out that AE2 is missing the autocrafting features in the current version of Create Astral. To re-enable them, go to /instances/CreateAstral/kubejs/server_scripts/removals.js and delete the lines:
{ output: "ae2:pattern_provider" }
{ output: "ae2:blank_pattern" }
{ output: "ae2:pattern_encoding_terminal" }
{ output: "ae2:cable_pattern_provider" }
thank you!
and actually now that i think of it i did try to manually make some netherite seeds, but lost hope once i realised that i needed like 8 of those pedestal things (2 enchanted mechanisms each)
Create sequenced crafts that make you do things multiple times don't need copies of the machines, they just need to be put through the same few machines over and over again. Like for the precision mechanism that wants 3 deployers putting small gear, large gear, and desh nugget six times each, you can stand there swapping the ingredients in the one deployer hand.
yeah, i know