the negative reviews of Death Stranding are always focused on three things: tedium, how easy it is to fall over, and the story is bloated and confusing
the tedium is the point. It's a charming therapeutic game about taking things easy and enjoying a journey. Enjoy the scenery and the sound design.
you're not supposed to load yourself past your carrying capacity and then try jumping off a ledge. Sam's a normal guy. Try slowing down and being careful instead of trying to run straight through a river.
By the time you are obligated to carry that much for a mission, you have vehicles to bear most of the weight for you. Near the endgame you're literally building paved roads.
yeah I just wish ceramics were easier to find. Usually I had to resort to looting the MULE camps, which might have been the idea? I was also a little upset the road network didn't have an easy way to get to the weather station. Thankfully the director's cut added more roads.
I have gotten all 50 stars but the very endgame shelters, like the geologist, got a little difficult. I just put ziplines everywhere.
vehicles, powered exoskeletons, anti-gravity hovercarts, magic unobtanium boots. All sorts of cool stuff to refine your awesome mail carrier delivery experience.
I spent the first 40 hours playing that game and didn't fall over once. Then again the entire vibe was already a perfect match for me so I didn't even need to be told to take it slow I just did. Made the same route 10 times and enjoyed each time refining my path every journey.
the negative reviews of Death Stranding are always focused on three things: tedium, how easy it is to fall over, and the story is bloated and confusing
the tedium is the point. It's a charming therapeutic game about taking things easy and enjoying a journey. Enjoy the scenery and the sound design.
you're not supposed to load yourself past your carrying capacity and then try jumping off a ledge. Sam's a normal guy. Try slowing down and being careful instead of trying to run straight through a river.
it's Kojima
Death Stranding rules and I'm pumped for a sequel
By the time you are obligated to carry that much for a mission, you have vehicles to bear most of the weight for you. Near the endgame you're literally building paved roads.
yeah I just wish ceramics were easier to find. Usually I had to resort to looting the MULE camps, which might have been the idea? I was also a little upset the road network didn't have an easy way to get to the weather station. Thankfully the director's cut added more roads.
I have gotten all 50 stars but the very endgame shelters, like the geologist, got a little difficult. I just put ziplines everywhere.
vehicles, powered exoskeletons, anti-gravity hovercarts, magic unobtanium boots. All sorts of cool stuff to refine your awesome mail carrier delivery experience.
I spent the first 40 hours playing that game and didn't fall over once. Then again the entire vibe was already a perfect match for me so I didn't even need to be told to take it slow I just did. Made the same route 10 times and enjoyed each time refining my path every journey.
Death Stranding was definitely my GOTY that year. Such an utterly unique, experimental game with unmatched attention to detail.