I knew this would happen (not today specifically)

  • axont [she/her, comrade/them]
    ·
    2 years ago

    the negative reviews of Death Stranding are always focused on three things: tedium, how easy it is to fall over, and the story is bloated and confusing

    1. the tedium is the point. It's a charming therapeutic game about taking things easy and enjoying a journey. Enjoy the scenery and the sound design.

    2. you're not supposed to load yourself past your carrying capacity and then try jumping off a ledge. Sam's a normal guy. Try slowing down and being careful instead of trying to run straight through a river.

    3. it's Kojima

    Death Stranding rules and I'm pumped for a sequel

    • SaniFlush [any, any]
      ·
      2 years ago

      By the time you are obligated to carry that much for a mission, you have vehicles to bear most of the weight for you. Near the endgame you're literally building paved roads.

      • axont [she/her, comrade/them]
        ·
        edit-2
        2 years ago

        yeah I just wish ceramics were easier to find. Usually I had to resort to looting the MULE camps, which might have been the idea? I was also a little upset the road network didn't have an easy way to get to the weather station. Thankfully the director's cut added more roads.

        I have gotten all 50 stars but the very endgame shelters, like the geologist, got a little difficult. I just put ziplines everywhere.

      • Frank [he/him, he/him]
        ·
        2 years ago

        vehicles, powered exoskeletons, anti-gravity hovercarts, magic unobtanium boots. All sorts of cool stuff to refine your awesome mail carrier delivery experience.

    • Yurt_Owl
      ·
      2 years ago

      I spent the first 40 hours playing that game and didn't fall over once. Then again the entire vibe was already a perfect match for me so I didn't even need to be told to take it slow I just did. Made the same route 10 times and enjoyed each time refining my path every journey.

    • ssjmarx [he/him]
      ·
      2 years ago

      Death Stranding was definitely my GOTY that year. Such an utterly unique, experimental game with unmatched attention to detail.