I'd get rid of the mechanic of getting unnecessary doubles. Specifically with randomized drops/rewards. I play Animal Crossing as a part of my daily ritual sometimes. I'd check for new recipes, get duplicates, and stop playing for the day. It's just not fun to reduce a game to work like that.
I don't think that there shouldn't be any chance or grind involved, but I think an invisible coding quirk that makes a new or desired item inevitably drop would go to reduce some stress.
I think sometimes grinds like that can really mess up people who can just dive into games or have that compulsive desire to get 100% completion.
That's so true actually. It's wild thinking about how slow walking animations are.
yeah. Honestly just make everything faster in those games. Give me a speed slider I can put to maximum.
Pokemon Stadium for the Nintendo 64 unlocked speed mode for the original Gameboy games and it was one of the coolest features I've ever seen in a game. It just let you play the game faster.