I'd get rid of the mechanic of getting unnecessary doubles. Specifically with randomized drops/rewards. I play Animal Crossing as a part of my daily ritual sometimes. I'd check for new recipes, get duplicates, and stop playing for the day. It's just not fun to reduce a game to work like that.

I don't think that there shouldn't be any chance or grind involved, but I think an invisible coding quirk that makes a new or desired item inevitably drop would go to reduce some stress.

I think sometimes grinds like that can really mess up people who can just dive into games or have that compulsive desire to get 100% completion.

  • UlyssesT [he/him]
    ·
    2 years ago

    I'd remove gacha mechanics entirely from games as a whole, without mercy.

    Finding something in the game, maybe even randomized for suspense purposes, can stay. But the entire monetization tactic of manipulating psychologically vulnerable people with gambling with extra steps would be fixed by being abolished forever. :mao-clap:

  • ScrotalSingularity [he/him]
    ·
    edit-2
    2 years ago

    This is weird but I would remake most RPG stat systems to have logarithmic diminishing returns. For instance 100 resistance halves damage, 200 cuts out 66%. No more hidden softcaps, I'm looking at you FROM!!!!!!!!! This is easier from the standpoint of balancing loot and all that IMHO, because 200% increased damage in item form is negated by 200 resistance.

    • NephewAlphaBravo [he/him]
      ·
      edit-2
      2 years ago

      Armor in MOBAs works this way because it worked that way in Warcraft 3 and everyone just copied it. 100 armor effectively means that your health bar is 100% larger vs physical damage, aka 50% damage reduction. 200 armor is 66.6%, 300 is 75%, etc.

      You see other kinds of "natural soft caps" in stats like "reload speed" or "cooldown rate," since if you get 1000% that doesn't mean "instant," it just means "11x as fast"

      • keepcarrot [she/her]
        ·
        2 years ago

        Honestly, I kinda like that, but I think it would be rough to implement in a tabletop RPG due to the math involved. The math being X/(X+100) damage reduction.

  • Ho_Chi_Chungus [she/her]
    ·
    edit-2
    2 years ago

    Get rid of any game that mashes real time and turn based combat. It's never worked. Stop trying it. Choose one or the other, dammit

    • Sea_Gull [they/them]
      hexagon
      ·
      2 years ago

      You mean something like Final Fantasy XII or something like Valkyria Chronicles?

      • LaGG_3 [he/him, comrade/them]
        ·
        2 years ago

        Not sure what exactly Ho_Chi_Chungus is talking about, but both of those are in the "real time with pause" lineage of CRPGs like Baldur's Gate (BG, KotOR, and DA:O we're all developed by Bioware). I like them, and there seems to be a big enough audience since they keep making more :vivian-shrug:

      • GreenTeaRedFlag [any]
        ·
        2 years ago

        I want that game destroyed, now and forever. They should have just made a new game.

        • alcoholicorn [comrade/them, doe/deer]
          ·
          2 years ago

          But the remake is really good.

          As great as FF7 was, it had some room for improvement in its writing and suffered from hardware limitations and the relative infancy of mechanics it implemented.

          • GreenTeaRedFlag [any]
            ·
            2 years ago

            FF7 doesn't need to be remade, it was part of an evolution of mechanics. Remaking it with modern stuff is pointless, it doesn't further the medium. And the story is too radically different for it to really be sharing the original with new fans.

  • ScrotalSingularity [he/him]
    ·
    2 years ago

    I would add Planescape: Torment esque tattoo & organ transplant slots to Path of Exile via a league themed around surgery and thaumaturgical body horror.

    • UlyssesT [he/him]
      ·
      2 years ago

      Monkey's paw curls

      Now all games have to be giant piles of 6-sided "dice pools" al la Shadowrun :troll:

          • Orannis62 [ze/hir]
            ·
            2 years ago

            idk I MUCH prefer d6 pools over d20s. It feels less random

            • NephewAlphaBravo [he/him]
              ·
              edit-2
              2 years ago

              It is less random, the more dice involved in each roll the more likely you'll be near the median possibility.

              • Orannis62 [ze/hir]
                ·
                2 years ago

                I like that, especially in a Blades in the Dark type system when you can turn it into a resource management thing.

                Like, spending stress, which you have very little of, to give yourself one more die on an important roll can be heart-pounding, because that can make a real difference but it's also not guaranteed. I've never seen anything in a D20 system that could give the same feeling

          • keepcarrot [she/her]
            ·
            2 years ago

            At least when I'm designing systems that nobody plays, my argument for using D6 pools is that even your grandma has d6s. Also less flat than a single other dice (d20). Also rolling d4s feels crap. Also, a lot of the mental arithmetic of adding a bunch of minor bonuses can be handled by putting dice in your hand instead of remembering the numbers.

  • GreenTeaRedFlag [any]
    ·
    2 years ago

    Shinespark from metroid is available in every game where it wouldn't specifically break the game so that I don't get bored and die every time I try to play an rpg or farming game.

    • Sea_Gull [they/them]
      hexagon
      ·
      2 years ago

      That's the speed boosting sequence breaking? You'd want to get through boring sections of a game?

      • GreenTeaRedFlag [any]
        ·
        2 years ago

        it's not a sequence break, it's a literal mechanic of the games. It's often used for sequence breaks, but is 100% a natural part of the game. When you run in a straight line for a while, you start to run blindingly fast. I want to be able to move really fast in those games because I hate how the characters always walk slowly everywhere.

        • NephewAlphaBravo [he/him]
          ·
          edit-2
          2 years ago

          Shinespark is the thing where you crouch to store the Speed Booster dash and then launch yourself like a rocket.

          Like I do get what you're talking about, but I'm also cackling at the image of blasting headfirst through the roof in Stardew Valley or whatever

        • Sea_Gull [they/them]
          hexagon
          ·
          2 years ago

          That's so true actually. It's wild thinking about how slow walking animations are.

          • GreenTeaRedFlag [any]
            ·
            edit-2
            2 years ago

            yeah. Honestly just make everything faster in those games. Give me a speed slider I can put to maximum.

            • Sea_Gull [they/them]
              hexagon
              ·
              2 years ago

              Pokemon Stadium for the Nintendo 64 unlocked speed mode for the original Gameboy games and it was one of the coolest features I've ever seen in a game. It just let you play the game faster.

  • sisatici [he/him]
    ·
    2 years ago

    I would remove sniper in tf2. Just one online FPS without a sniper like wtf why they all have it

  • macabrett
    ·
    2 years ago

    Every JRPG should come with a button you can press to make everything move 2x, 4x, or 8x faster. I've played 100s of hours of the Trails series specifically because they have a turbo button (also helps they're incredible JRPGs).

  • NephewAlphaBravo [he/him]
    ·
    2 years ago

    If I already have one Grundlevine and they stack up to 40, make me pick up the next 39 Grundlevines automatically

  • machiabelly [she/her]
    ·
    edit-2
    2 years ago

    d10 systems are clearly the best for TTRPGs. The d20 creates too much variance and the mix of flat bonuses and dice bonuses, (+1 weapons and advantage/disadvantage) feels awkward.

    Women and minorities aren't historically accurate. Hella bothers me that something can be flush with fantasy but then the gamers pearl clutch over ancestry and traditions and nonsense.

  • laziestflagellant [they/them]
    ·
    2 years ago

    The sad part wrt Animal Crossing is (at least in New Horizons) the game actually DOES have the ability to filter the player's catalog and attempt to give them a reward thats's an item they haven't received yet.

    It's just only used in two places as far as I know, Wisp's rewards and the 'better' reward if you finish the lost item quest by returning it to the correct person first try.