A lot of good games are made under the shadow of capitalism and it's weird to think about sometimes.

Like the whole concept of coin-operated arcade games. The extra life and continue mechanics seen in console games came from a cash incentive to make the player lose.

Or the fact that RPGs almost always charge the player for items. I'm not saying that it doesn't make sense as a mechanic, but I always wondered why people weren't given more healing potions.

The way IP laws work, I'm really curious how games would change once those are gone.

One way I see games changing with the destruction of capitalism:

I think online multiplayer games would be a lot more bearable. There wouldn't be the stratification between people who could afford putting more time or resources into a game and those who can't. Microtransactions and addictive gameplay mechanics wouldn't exist.

  • UlyssesT
    ·
    edit-2
    17 days ago

    deleted by creator

    • Frank [he/him, he/him]
      ·
      2 years ago

      There are lots of games like Valheim, Minecraft, Stardew Valley, Animal Crossing, etc. that are entirely escapism from the late-capitalist hellscape of daily life. I think regardless of where we end up the primal human urge to build and decorate fancy buildings will persist.