A lot of good games are made under the shadow of capitalism and it's weird to think about sometimes.

Like the whole concept of coin-operated arcade games. The extra life and continue mechanics seen in console games came from a cash incentive to make the player lose.

Or the fact that RPGs almost always charge the player for items. I'm not saying that it doesn't make sense as a mechanic, but I always wondered why people weren't given more healing potions.

The way IP laws work, I'm really curious how games would change once those are gone.

One way I see games changing with the destruction of capitalism:

I think online multiplayer games would be a lot more bearable. There wouldn't be the stratification between people who could afford putting more time or resources into a game and those who can't. Microtransactions and addictive gameplay mechanics wouldn't exist.

  • ScrotalSingularity [he/him]
    ·
    2 years ago

    The best LAN parties you can imagine. Code/assets and whatnot wouldn't need be constantly reinvented after being thrown out. The fucking dream.

    • Frank [he/him, he/him]
      ·
      2 years ago

      God, can you imagine what would be possible if everything was open source and people didn't have to constantly re-invent the wheel or work around some company's patents?