A lot of good games are made under the shadow of capitalism and it's weird to think about sometimes.
Like the whole concept of coin-operated arcade games. The extra life and continue mechanics seen in console games came from a cash incentive to make the player lose.
Or the fact that RPGs almost always charge the player for items. I'm not saying that it doesn't make sense as a mechanic, but I always wondered why people weren't given more healing potions.
The way IP laws work, I'm really curious how games would change once those are gone.
One way I see games changing with the destruction of capitalism:
I think online multiplayer games would be a lot more bearable. There wouldn't be the stratification between people who could afford putting more time or resources into a game and those who can't. Microtransactions and addictive gameplay mechanics wouldn't exist.
I think history disagrees with this. There are a vast number of mod projects and community made games whose goal was to make a game based on another popular media piece.
As a non-videogame example, D&D was built to take the mechanics of a table-top war game and create narrative adventures inspired by a mash-up of old Swords and Sorcery novels like Conan and Faffrd and the Grey Mouser with LotR.
Another example would be Star Wars. There are a huge variety of mods for various games based on Star Wars. Pretty much any game that can be modded has a Star Wars mod of one kind or another.
Having an interactive narrative experience where you can be part of a fictional setting you enjoy has long been part of the appeal of gaming, way back to the days of MUDs.
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