A lot of good games are made under the shadow of capitalism and it's weird to think about sometimes.

Like the whole concept of coin-operated arcade games. The extra life and continue mechanics seen in console games came from a cash incentive to make the player lose.

Or the fact that RPGs almost always charge the player for items. I'm not saying that it doesn't make sense as a mechanic, but I always wondered why people weren't given more healing potions.

The way IP laws work, I'm really curious how games would change once those are gone.

One way I see games changing with the destruction of capitalism:

I think online multiplayer games would be a lot more bearable. There wouldn't be the stratification between people who could afford putting more time or resources into a game and those who can't. Microtransactions and addictive gameplay mechanics wouldn't exist.

  • AHopeOnceMore [he/him]B
    ·
    2 years ago

    You really can't compare sourcing horsehair and bronze to sourcing highly specialized microchips. There's a reason TSMC is getting pulled around as a poker chip. And why cars remain very expensive and difficult to acquire with only a relatively minor kick to the supply chain 2-3 years ago. Setting up and running these fabs takes forever, requires inputs from all around the world, and the expense is nearly unfathomable. The game developer is downstream of that.

    I have to wonder: have you ever designed or ordered a board before?