I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.
Downloaded a mod for a divinity original sin 2 that makes every enemy I encounter 1 level above me, because tactician mode is too easy. Works out pretty well for the most part.