I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.

  • Waldoz53 [he/him, any]
    ·
    2 years ago

    yeah oblivion did it very badly, you had to level "efficiently" or turn down the difficulty, or else some fucking minotaurs or a bandit with daedric or glass armour would show up and thrash you lmao