I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.
Yeah. You basically get to control the scaling of your enemies. That was fun. Helping an orc climb the ranks so you could get epic loot once he was the big boss.