First time on the map, was incidentally on the domination map which meant couldn't really expand and on year 6 I was attacked and crushed.
First time on the map, was incidentally on the domination map which meant couldn't really expand and on year 6 I was attacked and crushed.
Haven't played this yet, but those are all classic staples of the genre. And also there's going to be one good (probably charcoal making) that's so economically efficient that you need to build your whole economy around it.
So far I've found that trading is balanced in such a way that you can't just set up an industry to fund everything, you need to be shifting through different products to avoid flooding the market, you reach a point where you literally can't export a good because there is no demand for it.