More Information:

https://youtu.be/WXTdoUW8nxo

https://youtu.be/lGbcHyQ2v3c

What is the Open Gaming License?

The Open Gaming License (OGL) is a legal framework that allows creators to use the rules and ideas of roleplaying games in their own works. Initially released in 2000 by Wizards of the Coast, it has become a pillar of the tabletop gaming industry, fueling the popularity and accessibility of games such as Pathfinder, 13th Age, and Dungeons and Dragons 5th Edition.

The OGL has done more to foster creativity and innovation in the tabletop gaming ecosystem than any other element. By allowing creators to use and collaboratively build upon the core mechanics and concepts of existing games, the OGL has created a wide variety of new games and game products, ranging from minor independent releases to large, commercially successful titles.

End of an Open Era

However, Wizards of the Coast (WotC) has announced an updated OGL (version 1.1)—an attempt to dismantle the entire RPG industry. This new license intends to completely revoke the old OGL, a perpetual license designed by WotC themselves to be irrevocable.

Nothing about this new license is “open.” It chokes the vibrant community that has flourished under the original license. No matter the creator, it locks everyone into a new contract that restricts their work, makes it mandatory to report their projects and revenues to Wizards of the Coast, and gives WotC the legal right to reproduce and resell creators’ content without permission or compensation. The new license can also be modified with worse terms or terminated at any time without any recompense by creators.

For the largest creators in the industry, WotC is imposing an impossible tax of 25%—based on their total sales above $750K, not profit. This is anti-competitive, monopolistic behavior designed to crush small businesses that collectively employ hundreds of designers, writers, and artists. Under this tax, it becomes impossible for creators to put books on game stores’ shelves or run Kickstarters for large audiences. Even though this only affects some companies in the space, those targeted are still tiny compared to Wizards of the Coast, which made $1.3 billion in 2021.

On top of that, games such as Pathfinder 1E and 2E, 13th Age, Fudge, and Traveller—which use the 1.0 OGL as the backbone of their existence—will need to cease sales of upcoming products or give WotC 25% of their revenue to stay in compliance with the new license.

Furthermore, under the new license, virtual tabletops (VTTs) cannot operate. They can no longer support OGL systems, and creators can no longer release modules and adventures on popular digital platforms such as Foundry, Alchemy, or Shard.

If this new license gains wide adoption, the tabletop landscape will fracture and lose its biggest onboarding mechanisms, shuttering the small businesses that populate your local cons and putting a stop to their creations. Innovation in the gaming industry will evaporate; your favorite games will be trapped in the past, instead of being allowed to migrate to your phone, virtual reality, and beyond. Diversity in the industry will shrink away, as projects from marginalized creators are effectively written out of the future.

We expect Wizards of the Coast to attempt expensive and illegal lawsuits to enforce compliance with their new agreement. Even if they aren’t successful in court, they will irrevocably damage the tabletop industry.

#OpenDnD

#OpenDnD is a rallying cry under which creators and fans have unified to demand that WotC revoke the draconian 1.1 OGL and pledge to support the existing 1.0 OGL into future editions of their games. This isn’t an opportunity to litigate and tinker with a new license, but to return to the values of open gaming. Our community deserves an open future if we want our favorite games to not only survive, but thrive!!

If you are a creator, #DontSign the new agreement. If you love roleplaying games, let WotC know we won't support them without an #OpenDnD!

WotC has shown that they are the dragon on top of the hoard, willing to burn the thriving village if only to get a few more gold pieces. It’s time for us to band together as adventurers to defend our village from the terrible wyrm.

  • GVAGUY3 [he/him]
    ·
    2 years ago

    Kobold Press, one of the biggest third party DnD publisher just announced their own system. It's like they wanted to shoot themselves in the foot.

    • The_Dawn [fae/faer, des/pair]
      ·
      2 years ago

      I hope it works out for them, but gosh am I skeptical. Kobold Press is the biggest group Im worried about where I think the chance of this genuinely fucking them is somewhat high

    • walletbaby [none/use name]
      ·
      2 years ago

      Yeah, but it's not D&D and will never be D&D. It's just another RPG that won't have anyone playing it in 5 years.

      D&D players are going to upgrade to the new system for the reason they always do: 1) it's D&D 2) it's what everyone else is playing.

      • Zuzak [fae/faer, she/her]
        ·
        2 years ago

        A lot of people switched to Pathfinder rather than 4th (my group did), and before the OGL, TSR went bankrupt aggressively enforcing copyrights and alienating players. They're gambling on either being able to shut down the competition with lawyers, or on all the fresh blood being unwilling to switch like people did before. Name recognition is big when you have to get a bunch of people to agree on something, but it only goes so far, if you alienate enough people then it starts to tip the scales and becomes easier to find a group that's playing something else, or to convince a group to make the switch.

        • UlyssesT
          ·
          edit-2
          18 days ago

          deleted by creator

          • Zuzak [fae/faer, she/her]
            ·
            2 years ago

            I've been playing for 10 years but at this point I'm about ready to say, "Never D&D." Might be tough but tbh the system had started to feel stale to me before this came out.