Death Stranding lays bare all of Kojima's writing flaws. The stuff like way too much exposition works for something like Metal Gear, because it's an espionage thriller, you're learning just how deep everything goes, as well as the general silliness, since it did take inspiration from things such as James Bond. His flaws become advantages in Metal Gear. But Death Stranding is supposed to be a more mysterious setting, the less told about it, the better.
The theme of connection really hits at the end when Sam decides to quit Bridges and take care of Lou, who was his only genuine connection the whole time. I'm not sure he meant it but it speaks to the fact that a worker's only genuine connection at their jobs are their fellow co-workers, and the upper management at Bridges (everyone else) constantly stress that Lou is a piece of equipment, and not a fellow human being, even though Lou is the only person to share Sam's (and your) experiences.
Death Stranding lays bare all of Kojima's writing flaws. The stuff like way too much exposition works for something like Metal Gear, because it's an espionage thriller, you're learning just how deep everything goes, as well as the general silliness, since it did take inspiration from things such as James Bond. His flaws become advantages in Metal Gear. But Death Stranding is supposed to be a more mysterious setting, the less told about it, the better.
Honestly I disagree, if only because
spoiler
The theme of connection really hits at the end when Sam decides to quit Bridges and take care of Lou, who was his only genuine connection the whole time. I'm not sure he meant it but it speaks to the fact that a worker's only genuine connection at their jobs are their fellow co-workers, and the upper management at Bridges (everyone else) constantly stress that Lou is a piece of equipment, and not a fellow human being, even though Lou is the only person to share Sam's (and your) experiences.