• doublepepperoni [none/use name]
    ·
    edit-2
    2 years ago

    Didn't Kojima have a long-time writing partner (who I believe was mostly behind the CODEC conversations, at least in MGS1 which makes a lot of sense given how much of the backstory of, say, Revolver Ocelot given in them doesn't really gel with the stuff introduced in later games) who split between MGS3 and 4?

    I think Peace Walker was a vast improvement over 4 and closer to the tone and feel of MGS3, which is not to say that it was mindblowingly amazing storytelling. It was very silly and anime, even by the series' standards, it just happened to be silly in a really likeable way.

    I got the feeling from MGSV that Hideo Kojima was self-conscious about the the series' overall campy reputation as well as the insane, over-the-top verbosity of MGS4 and tried to prove he could make a serious game that wasn't just a goofy meme, and Death Stranding looks to me like him going further in that direction, unaware that no matter what he does he'll always be a hack.

    My own pet theory is that PW, being a smaller PSP title maybe wasn't as tightly overseen by Kojima and that the story might've been written by others who tried to emulate the series from back when it used to be good.

    • GargoyleSoldier [he/him]
      ·
      2 years ago

      What would you consider amazing story telling in a game. Not trolling, genuine.

      • doublepepperoni [none/use name]
        ·
        2 years ago

        Deadly Premonition

        What I was mostly getting at with Peace Walker is that it's goofy as shit. Also problematic I guess since Snake can go on a date with an underage schoolgirl and have sex in a cardboard box