Inverting as many things as possible about Disco Elysium would involve a story about an exceptional ubermensch born into greatness with a vast harem of doting fawning waifus obsessing about his greatness where pretty much everything is possible and all threats are just relatively easy obstacles to overcome with more destiny and more greatness, with an undercurrent of "bad people are bad because they resent the great one's greatness."

... Shit, is the opposite of Disco Elysium Sword Art Online? :pathetic:

  • Zuzak [fae/faer, she/her]
    ·
    edit-2
    1 year ago

    Bioshock Infinite maybe?

    Been a while since I played it. In both games, you play as a washed up cop/Pinkerton in an unfamiliar land where you encounter a variety of political ideologies. Both games involve a woman who the PC is motivated by who they've been separated from, and also multiple dimension type stuff. In DE, the people you encounter all make sense in terms of why they believe what they do, they feel organic, while the game pokes fun at the PC for whatever stance they take (including not taking a stance), calling attention to his relation to the environment and how he woke up 5 minutes ago with no knowledge of how the world works. Whereas in BI, pretty much everyone you encounter is a crazy psycho who you're perfectly justified in killing, the people trying to effect change are just as bad as the oppressors, while the player's ideology or motivation is never really called into question.

    Like I said my memory of it is kinda shoddy but it seems like it fits.

    • Mardoniush [she/her]
      ·
      1 year ago

      In fairness, it is made very, very clear that Booker is a bad, bad person who despite some character growth quite literally deserves to die in every possible world. They do fuck up Daisy Fitzroy but the game itself is fairly left-liberal in ideology.