For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.
I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.
For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.
I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.
It largely draws from people that in an earlier era would have played RTS, with macro management and build orders removed. It also has a lower barrier to entry. Trying to get into competitive AoE2 nowadays requires you to remember not just unit matchups but 20 years of civilizations, their bonuses and unique units. Which is a bit more effort than firing up DotA and learning the relatively fewer units.
i don't like competitive games in general and MOBAs seem to be consumed by it because the gameplay is often not engaging without the competitive aspect of it like ranking and experimenting with different metas. at least there's a place for casual RTS but i don't know anybody that plays MOBAs casually, even goofy side mods quickly become this whole ranked thing. casual RTS though is a blast i've had more fun rushing people with assassins in stronghold crusader than anything else.
There was a pecking order where people who sucked too hard at Brood War played WC3 and people who sucked too hard at WC3 played Dota.