For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.
I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.
For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.
I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.
these combos:
survival, crafting, roguelike: imagine building a sandcastle in a beach and watching the waves eat it all up. again. and again. and again.
cinematic, puzzle: aka eye-candy for first minutes, stuck/backseat forever.
horror, without action: i feel main char is just dumb putting themselves in a compromising situation in the first place.
sports, managerial: some ai implementations suck. also these are "babysitter" games. be a professional backseater and all that.
having any of these:
multiplayer: selling a game experience that's dominantly influenced mostly by other players is not my cup of tea.
lifestyle: unless that lifestyle is a detective solving mysterious cases, nope.
jump-and-run: walking simulators, let's goooo
"always online": makes me think it is a phone game. online trackers and data privacy, oh my.
"escort mission": technically not a genre, but i haven't seen one where i finished a stage and i feel proud of myself.