A logical market would price games based on the size of the dev team and the length of development, but the way it works now you get 10-person games and 100-person games and 1000-person games all competing with each other at the same price point, it's ludicrous.
I mean kinda, but it's completely vibes based. Larger companies have absolutely no problem releasing a "smaller game" at $60 because they can run an ad campaign to get people to buy in.
A logical market would price games based on the size of the dev team and the length of development, but the way it works now you get 10-person games and 100-person games and 1000-person games all competing with each other at the same price point, it's ludicrous.
Aren't indie games and smaller games cheaper in general though :thinking-about-it:
I mean kinda, but it's completely vibes based. Larger companies have absolutely no problem releasing a "smaller game" at $60 because they can run an ad campaign to get people to buy in.