Hey everyone! o7 o/ :slightly_smiling_face: I have been playing this game since 2013, and it's where I met my wife. And while I see PVP as a legitimate part of the game, the uptick in griefing...
As a war thunder player I completely agree. I am the T34 :arm-L: :t34: :arm-R:
The only games that I feel integrate heavy vehicles well and maintain their scale are the large scale fps games like battlefield or hell let loose. I hate that tanks don't feel like tanks in war thunder because everyone's in a tank. In HLL even a light tank will shred through infantry and offer good protection so the vehicle actually feels like it has some weight to it (goofy game physics aside). It helps that I spend a solid third of my time tanking in that game crouched outside the vehicle trying to repair it with my shitty little blowtorch
I think Battlefield isn't bad at it but immersion is harmed by the instant in/out of vehicles, there needs to be animation for getting inside to really seal the whole package. If you want something to be REALLY immersive you need to have no animation and instead have the player physically swing the door/hatch open in the style that Amnesia has but this slows down interaction quite a bit.
As a war thunder player I completely agree. I am the T34 :arm-L: :t34: :arm-R:
The only games that I feel integrate heavy vehicles well and maintain their scale are the large scale fps games like battlefield or hell let loose. I hate that tanks don't feel like tanks in war thunder because everyone's in a tank. In HLL even a light tank will shred through infantry and offer good protection so the vehicle actually feels like it has some weight to it (goofy game physics aside). It helps that I spend a solid third of my time tanking in that game crouched outside the vehicle trying to repair it with my shitty little blowtorch
I think Battlefield isn't bad at it but immersion is harmed by the instant in/out of vehicles, there needs to be animation for getting inside to really seal the whole package. If you want something to be REALLY immersive you need to have no animation and instead have the player physically swing the door/hatch open in the style that Amnesia has but this slows down interaction quite a bit.
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