boomer mindset in star citizen? say it ain't so

@UlyssesT come get your slop

  • Awoo [she/her]
    ·
    1 year ago

    I'm ok with that being the outcome provided that players are choosing to fight or not. What you're describing is not dissimilar to New World when I played that, being a fighting game player I adapted extremely easy to its systems and could win practically any 1v1 duel, things got different when scaled up of course but you're right about a fair fight, the better player always wins and the better player is the dedicated player who learns.

    Pointing to Ultima Online seems a bit unnecessary, we have much newer games that have achieved varying degrees of success and failure in implementations, much much better than UO's extremely poor implementations. I have seen griefers practically eliminated just by making it a largely negative cost outcome.

    is to not have non-consensual pvp

    Well yes, that's largely the implementation that I've described here? The point is that the pvp becomes consensual by nature of the player not retreating from a fight when they had plenty of warning to do so.

    • Mardoniush [she/her]
      ·
      1 year ago

      Yes, a PvP marker and free withdrawal is also a method. WoW had this in most zones in PvP servers (though ultimately most people ended up turning the flag off due to PvP mostly involved being Rogue ganked and PvP servers population dropped rapidly)