snap out of it, scallywag! you've been eating too many blackpills!correction at 6:23, timestamp is 1:45mmd model used in endslate:https://www.deviantart.com/...
Real bloomer hours who up, smash that upbear if you've been playing through 40 years of incredible video games
Gonna keep it a buck: I haven't been happy or upbeat about this field ever since FPS turned its back on future-industrial weapons and aesthetic grime for "the seven-fucking-teenth iteration of the same-assed AK, M16, P90, and MP5 and fucking multicam"; and it only got worse when fighting games decided to go the battlepass route. I was a child of Quake and Unreal, and that just... Doesn't happen anymore. I spend more time in Minecraft than anything else at this point just because of how shit the dark pattern tactics have become in the genres that raised me.
I go back to QL every so often despite no longer being able to remember how to movement in Quake (I was always heavier on UT due to the weapons and map aesthetics), but I never touched QC; always looked WAY too close to 'hero shooter' for me to be interested. Unreal Championship 2 did hero shooter ability mechanics in arena FPS way more tolerably than QC did from the gameplay I've seen of the latter. You can't imagine the things I'd do for a solid UC reboot.
My comrade, this entire video is about ignoring that sort of game.
I see and feel your pain from the untimely death of Unreal Tournament 4.
however
Multiplayer is a scourge and the entire reason games are in this monetised live service mess, good riddance!!!! Quake and Unreal were both singleplayer games that got coopted!!!
I amend myself, then: I was raised by Quake 3 Arena and Unreal Tournament 2004. Trying to go back to those single-players even in the moment when those were still popping actually never captured me; I get precious little out of shooting AI. Maybe when I was a kid clearing my way through Doom 1, 2, and Plutonia; but that was more 'practice for competing there' even then. Competition's been in my blood since MK2(and maybe inadvisably, I was introduced to that at the age of 6), so no cap hearing you say "multiplayer is a scourge, good riddance" sets my teeth on edge and makes me wonder if discourse with you on this subject is even worth the effort spent.
Oh so you're why the other person(different reply) is getting mad about people saying arcade games are MTX!!!! I see!
But look right, you can't really effectively monetise a single player game that way, it's always some kind of mmo thing no matter how they spin it. It's more that multiplayer has always been an instinct of devs it seems, and it can't coexist with singleplayer games healthily under capitalism when publishers could be bringing out a Battlefront II or an Apex Legends.
I still just play doom. I recently played dusk which is kind of quake like but not really. It did a great job with the look and feel. I just stick to old stuff. Like doom or serious sam.
Gonna keep it a buck: I haven't been happy or upbeat about this field ever since FPS turned its back on future-industrial weapons and aesthetic grime for "the seven-fucking-teenth iteration of the same-assed AK, M16, P90, and MP5 and fucking multicam"; and it only got worse when fighting games decided to go the battlepass route. I was a child of Quake and Unreal, and that just... Doesn't happen anymore. I spend more time in Minecraft than anything else at this point just because of how shit the dark pattern tactics have become in the genres that raised me.
Quake Champions and Quake live are still nominally active if you remember how to circle jump.
I never learned how to b2r but have ~300h between the two.
I go back to QL every so often despite no longer being able to remember how to movement in Quake (I was always heavier on UT due to the weapons and map aesthetics), but I never touched QC; always looked WAY too close to 'hero shooter' for me to be interested. Unreal Championship 2 did hero shooter ability mechanics in arena FPS way more tolerably than QC did from the gameplay I've seen of the latter. You can't imagine the things I'd do for a solid UC reboot.
My comrade, this entire video is about ignoring that sort of game.
I see and feel your pain from the untimely death of Unreal Tournament 4.
however
Multiplayer is a scourge and the entire reason games are in this monetised live service mess, good riddance!!!! Quake and Unreal were both singleplayer games that got coopted!!!
I amend myself, then: I was raised by Quake 3 Arena and Unreal Tournament 2004. Trying to go back to those single-players even in the moment when those were still popping actually never captured me; I get precious little out of shooting AI. Maybe when I was a kid clearing my way through Doom 1, 2, and Plutonia; but that was more 'practice for competing there' even then. Competition's been in my blood since MK2(and maybe inadvisably, I was introduced to that at the age of 6), so no cap hearing you say "multiplayer is a scourge, good riddance" sets my teeth on edge and makes me wonder if discourse with you on this subject is even worth the effort spent.
deleted by creator
Oh so you're why the other person(different reply) is getting mad about people saying arcade games are MTX!!!! I see!
But look right, you can't really effectively monetise a single player game that way, it's always some kind of mmo thing no matter how they spin it. It's more that multiplayer has always been an instinct of devs it seems, and it can't coexist with singleplayer games healthily under capitalism when publishers could be bringing out a Battlefront II or an Apex Legends.
deleted by creator
I still just play doom. I recently played dusk which is kind of quake like but not really. It did a great job with the look and feel. I just stick to old stuff. Like doom or serious sam.