Gamers see an inventory screen and lose it?
I guess I understand why one would have a negative reaction to damage numbers popping up on the screen, it's visual clutter. But also those can be helpful to understand how different builds work in-game.
I haven't played many games that came out in the last few years, can someone help me understand? I want to understand the psychology of the :soypoint-2: .
are there specific games where this is happening?
Lots of games make gear little more than an extension of your stat block. I'd highlight the Diablo series as a prime example.
Whether you're wielding a sword or an axe or a club has little to no effect on your play style. Better gear isn't novel - you're not tripping people with a kopesh or skewering cavalry with longspears. It's just a number that goes up.
Compare that to, say, Mount & Blade. Every weapon has a technique to it. Different hot boxes, different swing speeds, different status impairments when you connect.
There's very little scale in quality. No Excalibur that's 100x better than a normal broadsword. Equipment is more a complex game of paper-rock-scissors with the opposing team, combined with your personal play skills using that gear set.
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Particularly in D3, I didn't feel it. Gear felt interchangeable - or, at least, some things were strictly better than others.
D2 had some marginal variance early on, especially with the plot specific items, but kinda turned to generic mush after the first playthrough.
I've definitely seen worse gear systems, but Diablo was one I figured people would be familiar with.
Build wooden mallet
Sell wooden mallet
High damage equals high price
Become rich selling glorified fence posts
i know what gear is, ive just never seen people complain that gear exists. Usually its more targetted about certain gear being OP or UP