Gamers see an inventory screen and lose it?

I guess I understand why one would have a negative reaction to damage numbers popping up on the screen, it's visual clutter. But also those can be helpful to understand how different builds work in-game.

I haven't played many games that came out in the last few years, can someone help me understand? I want to understand the psychology of the :soypoint-2: .

  • DefinitelyNotAPhone [he/him]
    ·
    1 year ago

    Because most loot and RPG systems are really poorly implemented. Hell, take a game literally built around loot like Borderlands and then consider how much thought the player has to spend on making sure to dump the mountains of completely pointless common guns they're constantly picking up at the nearest vending machine every 20 minutes. Why do those guns even exist? If no one is ever going to use anything colored grey past the twenty minute mark then why pump out 800,000 of them per player per playthrough?

    Someone already mentioned Assassin's Creed, but I think it really can't be overstated how dumb the RPG mechanics they added in over time are. It's literally to the point where in newer games you cannot reliably assassinate enemy guards because they're bulletsponges designed to force you to grind for. In a game about being an assassin. I dropped Odyssey despite it otherwise being a phenomenal open world game because every fight was taking 10 minutes just to hack and slash through obscene health pools on random enemies when I'd rather be exploring or doing a proper quest somewhere.

    • MerryChristmas [any]
      ·
      1 year ago

      If no one is ever going to use anything colored grey past the twenty minute mark then why pump out 800,000 of them per player per playthrough?

      Pretty much the only time a system like this can work is when the loot is sparse and the weapons have a durability meter. It can be extremely rewarding to plow through a dungeon with nothing but a +1 wooden spoon, but you're going to have to force me to use it over my legendary sword of blood.

      • FALGSConaut [comrade/them]
        ·
        1 year ago

        I fucking love item durability. One of the many mistakes Bethesda made with fo4 made was removing durability