Gamers see an inventory screen and lose it?

I guess I understand why one would have a negative reaction to damage numbers popping up on the screen, it's visual clutter. But also those can be helpful to understand how different builds work in-game.

I haven't played many games that came out in the last few years, can someone help me understand? I want to understand the psychology of the :soypoint-2: .

  • bigbologna [she/her]
    ·
    2 years ago

    I like when loot items have different relationships to the player and give you different inventory management decisions to make, especially if it's a game where different builds recontextualize them in interesting ways. A lot of item-heavy games pick one of "use it or sell it", "use it or leave it on the floor", or "craft it or do nothing" across the board as the single decision for everything you can pick up.