bigbologna [she/her]

  • 3 Posts
  • 433 Comments
Joined 4 years ago
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Cake day: August 18th, 2020

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  • The game guide makes the NCR's current state in FNV much more depressing

    During President Tandi's presidency, regulations limited the number of cattle head and the acreage of fields that could be owned by a single person. Despite constant pressure from the Stockmen's Association and Republican Farmer's Committee, such regulations loosened only a little so long as Tandi was in office. Following her death, however, they eroded until President Kimball overturned them completely.

    The past 12 years has also seen a change in attitudes towards collective welfare. Citizens of the NCR rarely face significant dangers on a daily basis, and survival is an assumption rather than an aspiration. Citizens are far more reluctant to share food and other resources, and the person who provides services free of charge, whether it's something as quotidian as sewing or as rarefied as surgical expertise, are now the exception rather than the rule.

    A consequence of these economic and cultural transformations has been the rebirth of wage labor. Whereas one's labor was until recently seen as benefitting and belonging to a collective (whether a family or small town), it has now become a commodity. To earn their keep, many citizens must seek an employer and trade the sweat of their brow for Caps.

    By law, the NCR prohibits persecution and discrimination on the basis of gender, ethnicity, sexuality, or religious belief (so long as said religion does not advocate violence). Legal protection of Ghouls and other mutants was added in 2205, though enforcement of these rights has been spotty. For the most part, the NCR's practices live up to its ideals, but there has been some retrenchment since the death of President Tandi. Aaron Kimball's popularity was amplified by a reactionary undercurrent, especially among males, calling out a need for a "strong man" to lead the NCR forward. In the years since Kimball took office, male military officers have been promoted disproportionately to females, and discourse arguing the differences between males and females has reappeared.



  • bigbologna [she/her]tovideosWhy Men Love Playing as Girls
    ·
    11 months ago

    Genuinely I think if I bothered playing as a female character in a game I think my egg would've cracked 5-10 years early. Spent nearly a decade insisting on playing as a man in RPGs while fighting character creators and getting pissed off at male character bodytypes, animations, voice acting, clothing options, so on.

    Repression's a hell of a drug lmao


  • I haven't played a lot of really newer games so maybe things have changed, but in my experience playersexual romance options end up feeling like a straight person with a straight romance that's been genericized so any gender can be subbed in. Maybe the ideal would be having the dialogue and the way things play out depend on the player's gender? Although at that point I guess that crosses over into making all romance options explicitly bi/pan.




  • This reminds me of when I found an old post on a forum about people's dreams of someone asking what it meant that they had a dream where they're a girl. Then several years later she made a post like "hi i'm a girl now lol"






  • bigbologna [she/her]togames*Permanently Deleted*
    ·
    1 year ago

    Graham is easily the more interesting route because he's the more interesting character and you get the usual Fallout player-assisted character arc with him but I think Graham's role in HH gets a little misunderstood, I think because the DLC doesn't do a great job of presenting it. He's former legate of the Legion and founded the Legion alongside Caesar. His intent is killing the entirety of the White Legs, Daniel warns you of that and then when you choose his route Graham tells you to your face that's what he wants. He's the last guy you would ever want to teach someone war. And he's so dead set on this not because he actually cares strongly about the Sorrows but because the White Legs want to be part of the Legion, and he sees going against them as sort of going against the Legion by extension, basically the DLC is choosing which Mormon's baggage you want to enable. You also can draw comparisons between what Sallow/Caesar and Graham did to the tribes in Arizona by teaching them "real" war and forming the Legion out of them, and what Graham is doing to the Sorrows and Dead Horses.

    Really I wish the Dead Horses and Sorrows were characterized more and that you could have actually talked to them about what they wanted to do, instead of having to deal entirely through Joshua and Daniel.





  • I like when loot items have different relationships to the player and give you different inventory management decisions to make, especially if it's a game where different builds recontextualize them in interesting ways. A lot of item-heavy games pick one of "use it or sell it", "use it or leave it on the floor", or "craft it or do nothing" across the board as the single decision for everything you can pick up.