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The experience of processing visual information is affected via brain plasticity. Watching a lot of 60 fps media will affect perception of 24 fps media. Then there's all the 2:3 pull down stuff that also has impacts on how the media is actually displayed, etc. There's a spectrum of perception that is dependent on various factors involved. This is also why VR only works with ~90+ fps. Now if media is created at 24 fps, and your display can show it properly at that frame rate, it will look good because the underlying process has the blurring and such inherently.
Our eyes can only process so much information at a time. We had this figured out for a long time until all these new doodads and googaws showed up.
The experience of processing visual information is affected via brain plasticity. Watching a lot of 60 fps media will affect perception of 24 fps media. Then there's all the 2:3 pull down stuff that also has impacts on how the media is actually displayed, etc. There's a spectrum of perception that is dependent on various factors involved. This is also why VR only works with ~90+ fps. Now if media is created at 24 fps, and your display can show it properly at that frame rate, it will look good because the underlying process has the blurring and such inherently.