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moving visual media should be displayed in the way it was created to be displayed, trying to up-framerate stuff is not usually a great idea unless your display is incapable of doing the proper framerate for the media, which is just a hardware problem
now a lot of hardware basically just doesn't do the displaying properly and papers over that with interpolation stuff, which is where this gets to be very messy
this is similar to musical tuning of 12 tone tuning systems and what is known as 'equal temperament'
24 fps doesn't easily fit into 60 fps, so you get weird visual affects if the rate scaling is handled badly
the good thing is that gamer tech known as variable refresh rate (AMD's FreeSync is the open standard) helps with doing this more properly if the display and software can work it out
moving visual media should be displayed in the way it was created to be displayed, trying to up-framerate stuff is not usually a great idea unless your display is incapable of doing the proper framerate for the media, which is just a hardware problem
now a lot of hardware basically just doesn't do the displaying properly and papers over that with interpolation stuff, which is where this gets to be very messy
this is similar to musical tuning of 12 tone tuning systems and what is known as 'equal temperament'
24 fps doesn't easily fit into 60 fps, so you get weird visual affects if the rate scaling is handled badly
the good thing is that gamer tech known as variable refresh rate (AMD's FreeSync is the open standard) helps with doing this more properly if the display and software can work it out