Kurt Eisner, born on this day in 1867, was a German socialist revolutionary and radical journalist who was assassinated by a far-right nationalist while serving as head of the People's State of Bavaria.

Kurt Eisner, born to a Jewish family in Berlin, was a revolutionary German socialist, radical journalist, and theater critic. Before leading the People's State of Bavaria, he worked as a journalist in Marburg, Nuremberg, and Munich. In the early 1890s, Eisner served nine months in prison for writing an article that attacked Kaiser Wilhelm II.

In 1918, Eisner was convicted of treason for his role in inciting a strike of munitions workers. He spent nine months in Cell 70 of Stadelheim Prison, but was released during the General Amnesty in October of that year.

Following his release from prison, Eisner helped organize the revolution that overthrew the Bavarian monarchy, declaring Bavaria to be a free state and republic. Despite Eisner's socialist politics, he explicitly distanced the movement from the Bolsheviks and promised to uphold property rights.

On February 21st, 1919, while on his way to deliver his resignation to Parliament, Eisner was assassinated in Munich by a far-right German nationalist. Eisner's murder made him a martyr for left-wing causes, and a period of lawlessness in Bavaria followed his death.

On the night of April 6th-7th, 1919, communists, encouraged by the news of the communist revolution in Hungary, declared a Soviet Republic, with Ernst Toller as chief of state. The Bavarian Soviet Republic was crushed by the right-wing German Freikorps.

Some of the military leaders of the Freikorps, including Rudolf Hess and Franz Ritter von Epp, would go on to become powerful figures in the Nazi Party. Ironically, Adolf Hitler himself marched in the funeral procession for Eisner, a Jew, wearing a red armband as a display of sympathy.

"Truth is the greatest of all national possessions. A state, a people, a system which suppresses the truth or fears to publish it, deserves to collapse."

  • Kurt Eisner

https://spartacus-educational.com/GEReisner.htm

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  • Dolores [love/loves]
    ·
    6 months ago

    on a terrible, diseased binge of watching lets plays of rpgs

    and i've come to the conclusion that isometric view games are simply not for me. like every isometric game since 2010 use beyond adequate polygon counts and texture resolutions for a third person camera. i don't understand why we would leave a human camera angle when it isn't important technically. i've traced this feeling entirely to my film-head sensibilities wrt composition of visual storytelling, and the fact i wasn't incubated in any of the classics besides runescape

    • Moonworm [any]
      ·
      6 months ago

      It's probably that a (relatively) fixed camera means you can get away with a lot less work in how characters move through and interact with the world.

      • Maoo [none/use name]
        ·
        6 months ago

        It also meant you could make your backgrounds 2d renderings/drawings.

    • buckykat [none/use name]
      ·
      6 months ago

      My unpopular opinion is that fixed camera 3d games were a technological necessity for like half a console generation and a very specific age demographic is unreasonably nostalgic about it.

    • Pisha [she/her, they/them]
      ·
      6 months ago

      I'd like to speak in favor of the isometric perspective in CRPGs. I think it shows the genre's affinity to RTS games and serves to separate the combat/exploration layer of the game from the roleplaying aspect, which is expressed through texts and a minimal number of (painted) portraits. What I like about is it's precisely unlike film, which is the one visual style video games are more and more converging on. Maybe I just like non-mainstream and non-naturalistic aesthetics too much, but I think any one portrait in Baldur's Gate looks more beautiful than any 3d model in Baldur's Gate 3 (where the cinematic style also forces other concessions, like a lack of prose).