People today literally find old games unplayable. Their eyes cannot make out what the colors on the screen are supposed to be. Donkey Kong is as illegible as Thai script.
IDK about that, but if there's an old game I find unplayable, it's going to be for a less cosmetic UI/UX problem, some specific examples are:
Starcraft - holy shit destroying your mouse just to be """good""" at micromanaging when your dragoons can have nap time and use the bathroom is boring af, take a hint from modern RTS inventions like squads from Dawn of War (2004).
Diablo - no I don't to micromanage random inventory things that are fully automated in Guild Wars.
(IDK some random FPS) you need to press a specific key on your keyboard to pick up ammo and there's literally no hint anywhere that this FPS requires you to do something literally no other FPS does
install instructions for windows 10+/OSX/ubuntu/wine look indistinguishable from hacking into the pentagon and also don't work, or haven't been updated since windows XP/7/8 but isn't old enough for DOSBox.
Gauntlet (2014) - is there some reason 2 players can't both be the archer? That's a first for Gauntlet games AFAIK. Also the wizard's controls is bizarre af so if you try a 4 player game somebody gets stuck the wizard and has no way of knowing wtf they're doing.
Mario Kart Double Dash - only one player can select each character. Also, each player has to select 2 characters. So if you're player 4, you're kind of fucked because the best 6 characters are probably already taken.
Civ4 - stacks of doom are really dumb after experiencing Civ5 and hex tiles
Civ5 - every else was better in Civ4
Civ6 - districts are stupid and everything else is still better in Civ4
Civilization Revolution - if you don't already have it installed, you have to play the microtransaction DLC shitware called Civilization Revolution 2 because CR1 was delisted.
Continuum - the good maps are empty and trenchwars is ran by a MAGA chud
At the time, but it's not that time anymore. I know Toy Story was extremely impressive for its time, but it looks much worse than what's being produced today. That doesn't mean it's worse as a work of art, but if someone wants a stunning animated experience in the modern day I'm probably not going to recommend it
Old games do not have "bad graphics," they're frequently the best that technology was capable of at the time and should be regarded in that context
People today literally find old games unplayable. Their eyes cannot make out what the colors on the screen are supposed to be. Donkey Kong is as illegible as Thai script.
You can't read because the game's text is illegible.
I can't read because I press A and don't care what the text says.
We are not the same.
Weak-minded buffoons are unable to discern greatness yes
Pearls cast before swine are wasted
IDK about that, but if there's an old game I find unplayable, it's going to be for a less cosmetic UI/UX problem, some specific examples are:
deleted by creator
At the time, but it's not that time anymore. I know Toy Story was extremely impressive for its time, but it looks much worse than what's being produced today. That doesn't mean it's worse as a work of art, but if someone wants a stunning animated experience in the modern day I'm probably not going to recommend it