I wish they'd tone down the PS1 floating point polygon jittering effects "for authenticity" though. Game developers back in the day were aware of the jitter and tried to build environments and scenes to mitigate it the best they could. Adding in graphical effects for the fun of it that contribute to eyestrain is literally the opposite of authenticity in this case.
I wish they'd tone down the PS1 floating point polygon jittering effects "for authenticity" though. Game developers back in the day were aware of the jitter and tried to build environments and scenes to mitigate it the best they could. Adding in graphical effects for the fun of it that contribute to eyestrain is literally the opposite of authenticity in this case.