Permanently Deleted

  • booty [he/him]
    ·
    2 years ago

    The workaround to model an entire miniaturized solar system was to make everything in the engine very, very small. The entire star system is still on an island-sized map and everything in it is microscopic.

    how did they think that would work long-term? wtf lol

    this is so fucking funny

    • UlyssesT
      hexagon
      ·
      edit-2
      1 month ago

      deleted by creator

      • Tankiedesantski [he/him]
        ·
        2 years ago

        Each new thing I hear about Star Citizen, I think "yeah Microsoft was right about Freelancer" a bit more.

          • Tankiedesantski [he/him]
            ·
            edit-2
            2 years ago

            Freelancer was incomplete upon release and had a few features which were added in later by modders. Chris Roberts blamed Microsoft for it, and of course Gamers rallied against the big evil publisher.

            What came out later in dribs and drabs was the narrative that Roberts was doing to Freelancer what he's now doing to Star Citizen (endless feature bloat, ridiculous perfectionism, etc) and Microsoft finally had enough and told him to get the game ready for release, or else.

            Idk what exactly happened, but the more I look at Star Citizen the more I think the only reason Freelancer even made it to stores was because of Microsoft holding a gun to Roberts' head.

    • Azarova [they/them]
      ·
      edit-2
      2 years ago

      Someone can correct me if I'm wrong, but iirc, the reason he chose CryEngine was basically because Crysis looked pretty. That's it, and the reason it's never been fixed is because of what UylssesT said.