• vertexarray [any]
    ·
    2 years ago

    I really wonder what this artist's process is like. Sometimes the textures look a bit photobash-y but i can't ever read a repeat in their work. The shadows always look right on but I can't find any giveaways that it's 3D modeling vs painting.

    • invalidusernamelol [he/him]M
      ·
      2 years ago

      What I'm seeing is that they block out the scene in modeling software, render it with lighting to get the shadows, then over paint that in digital painting software.

      • Outdoor_Catgirl [she/her, they/them]
        ·
        2 years ago

        Drawing over a 3d model is basically the higher tech version of using one of those posable art mannequin things to draw people. Seems like a pretty good technique, but I'm not an artist so idk.

      • vertexarray [any]
        ·
        2 years ago

        Cool! I love that approach. If I were a fulltime artist I'd be doing the same thing lol

        • invalidusernamelol [he/him]M
          ·
          edit-2
          2 years ago

          I have no idea if that's what they're doing, but the hars edges on some of the buildings make me think so. They could also be painting texture on the 3D scene itself using something like Substance or Blender's internal painter. But getting accurate shadows with a ray traced render is a great way to build "realistic" shadows on more abstract shapes.

          The railings aren't casting shadows, so I think they probably did just block out the scene with simple polygons then add those later