I’m thinking about the AVGN and how Nintendo makes you pay to play shitty emulator games from like 50 years ago.

Especially for the very old games like atari lol

  • Eris235 [undecided]
    ·
    edit-2
    2 years ago

    I'm just quoting the person above me. But as much as you're right for a lot of games, the same doesn't really hold true for a lot of early PC games on tape or floppy.

    • axont [she/her, comrade/them]
      ·
      2 years ago

      Yeah those types of adventure games were cryptic from a combination of extending playtime, lack of technology to parse sentences, and a lack of understanding on how to explain stuff to players.

      The extending playtime one is probably most important. These designers knew how small their games were and put a lot of obstacles in the way to keep players going with it. I played Zork as a kid and it took me weeks to finish. The current world record speedrun is 2 minutes 46 seconds. Zork was considered an enormous game when it came out.

      • Mardoniush [she/her]
        ·
        2 years ago

        In fairness they've managed to get even Morrowind down below 2min 30 these days.

        • axont [she/her, comrade/them]
          ·
          2 years ago

          Haha yeah I remember brewing potions to jump halfway across the map and give me high enough stats to one shot Dagoth Ur with a javelin. That game is amazingly broken and I adore it.

          • UlyssesT
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            edit-2
            18 days ago

            deleted by creator